SYNOPSIS
A violent poem is found by the principal of a Midwestern high school in late October. Worried about
its threatening nature, he forms a group of teachers who attempt to deduce who wrote the note by
profiling several students. Before they can act upon their list of names, it falls into the hands of a
group of students who take it upon themselves to rid the school of the problem. Our story weaves
around those four profiled students and the trials and terrors they experience at the hands of their
own classmates. They are also the only ones who uncover the identity of the poem's original author.
Few in the story read the handwriting on the walls which predicts an even greater tragedy. None will
survive without compassion when they all face the darkness of the wind.
Dramatic and entertaining, THE WIND is a terrifying look at the tragedy that falls upon all of us when
our fears and ambitions grow beyond our ability to be compassionate. While fluttering between
fantasy and reality, THE WIND will explore the critical hot-topics of our time. The story is an
interspersing of multiple sub-plots and dreamscapes that come to a climax of epic proportions.
ABOUT
Firstly, to those of you who aren’t familiar with THE WIND, let me catch you up to what we’re about. Our team is attempting to make a dramatic, feature length Machinima (video game driven animation). We have chosen the Source engine from the video game Half Life 2 because of its dynamic versatility and its huge user and information base.
Secondly, let me share with you our FILM GOAL: In order to capture the hearts of the audience, THE WIND's goal is to move them emotionally through thoughtful storytelling and detailed characters. More important than any special effect is the connection between the audience and the film's real substance. This means that there will be a constant attention towards the authentic lives and emotional key points of each character.
Having said that, we know that all of this is possible by innovative technicians and artists who push technology forward every day: Let me share with you my perspective on our FILM VISION: Occasionally in film history, there are rare opportunities to push the medium forward by the advent of new technology. Many films, like Citizen Kane, seize upon this moment by showing us a new way to see. With the proliferation of critically important video games (Doom, Half Life, Everquest), and the dynamic side of the Internet (Facebook, YouTube, Twitter, Google Earth) we literally see the world in a new way and this new vision informs on our collective narratives. THE WIND will be the embodiment of this new vision.